The Points of Light Campaign (D&D 4e)
*Kaspard Du Nord (08)
Female Half-Elf Cleric of Bahamut 8
Description:
Played by Becky.
Kaspard Du Nord is an active agent of the temple of Bahamut, she too has been employed recently in Fallcrest, she’s also a holy investigator. Along with her compatriot McGyver she has been tasked to look into rumours of cult activity in or around Winterhaven, and to locate the previous agent sent to investigate this matter- Douvern Staul.
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nord, level 1
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 16, CHA 15
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 16 Fort: 12 Ref: 10 Will: 15
HP: 28 Surges: 9 Surge Value: 7
TRAINED SKILLS
Diplomacy +9, Heal +8, History +5, Religion +5
UNTRAINED SKILLS
Acrobatics –1, Arcana +0, Athletics +1, Bluff +2, Dungeoneering +3, Endurance +1, Insight +5, Intimidate +2, Nature +3, Perception +3, Stealth –1, Streetwise +2, Thievery –1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Healing Strike
Cleric Attack 1: Beacon of Hope
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
ITEMS
Adventurer’s Kit
Ritual Book
Chainmail x1
Holy Symbol x1
Mace x1
Crossbow
Crossbow Bolt
== End ==
Session #1.05 Encounter #4 After the defeat of Irontooth and the Kobolds, and the death of McGyver, Kaspard takes charge of the adventurers- her first decision is who gets the suit of +1 Dwarven Chainmail they find-
Easiest decision ever, this leadership lark is a doddle- Kaspard’s looking mighty fine.
Bio:
Session #2.01 Phrenic arrives and Kaspard is back to being second in command of the adventurers, a short but glorious reign- see the new armour above for evidence of Kaspard’s leadership skills.
Session #3.01 Kaspard advances to second level and is given a +1 Holy Symbol by Sister Lenora of the Church of Avandra in Winterhaven-
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 2
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 16, CHA 15
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 18 Fort: 13 Ref: 11 Will: 16
HP: 33 Surges: 9 Surge Value: 8
TRAINED SKILLS
Diplomacy +10, Heal +9, History +6, Religion +6
UNTRAINED SKILLS
Acrobatics +0, Arcana +1, Athletics +2, Bluff +3, Dungeoneering +4, Endurance +3, Insight +6, Intimidate +3, Nature +4, Perception +4, Stealth +0, Streetwise +3, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Healing Strike
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
ITEMS
Adventurer’s Kit
Ritual Book
Holy Symbol +1 x1
Mace x1
Crossbow
Crossbow Bolt
Dwarven Chainmail +1 x1
== End ==
Session #5.04 Kaspard advances to third level-
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 3
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 16, CHA 15
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 18 Fort: 13 Ref: 11 Will: 16
HP: 38 Surges: 9 Surge Value: 9
TRAINED SKILLS
Diplomacy +10, Heal +9, History +6, Religion +6
UNTRAINED SKILLS
Acrobatics +0, Arcana +1, Athletics +2, Bluff +3, Dungeoneering +4, Endurance +3, Insight +6, Intimidate +3, Nature +4, Perception +4, Stealth +0, Streetwise +3, Thievery +0
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Healing Strike
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
ITEMS
Adventurer’s Kit
Ritual Book
Mace x1
Crossbow
Crossbow Bolt
Dwarven Chainmail +1 x1
Magic Holy Symbol +1 x1
== End ==
Session #6.04 Kaspard advances to fourth level-
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 4
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 17, CHA 16
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 19 Fort: 14 Ref: 12 Will: 17
HP: 44 Surges: 9 Surge Value: 11
TRAINED SKILLS
Diplomacy +12, Heal +10, History +7, Religion +7
UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Athletics +3, Bluff +5, Dungeoneering +5, Endurance +4, Insight +7, Intimidate +5, Nature +5, Perception +5, Stealth +1, Streetwise +5, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Healing Strike
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
Level 4: Implement Expertise (Holy Symbol)
ITEMS
Adventurer’s Kit
Ritual Book
Mace x1
Crossbow
Crossbow Bolt
Dwarven Chainmail +1 x1
Magic Holy Symbol +1 x1
== End ==
Session #7.04 Kaspard, after debriefing with agents of the Church of Bahamut, is rewarded with a +1 Amulet of Protection-
Protect and serve! That’s her motto.
Session #8.01 Kaspard Du Nord heads off to Thunderspire Labyrinth, adventure #02 is underway.
Session #8.09 Encounter #28 After defeating the guards in the Chamber of Eyes the guys locate a Belt of Sacrifice, Kaspard looks darling with her new accessory-
Not only does it make her look slimmer, it helps with her healing powers too.
Session #9.01 Encounter #30 The guys hear singing and investigate, they discover a bunch more Bloodreavers for them to kill- Kaspard grabs hold of a +1 Medic’s Mace, she’s on a roll-
Smash the heathens!
Session #9.02 Kaspard advances to fifth level-
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 5
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 17, CHA 16
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 19 Fort: 15 Ref: 13 Will: 18
HP: 49 Surges: 9 Surge Value: 12
TRAINED SKILLS
Diplomacy +12, Heal +10, History +7, Religion +9
UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Athletics +3, Bluff +5, Dungeoneering +5, Endurance +4, Insight +9, Intimidate +5, Nature +5, Perception +5, Stealth +1, Streetwise +5, Thievery +1
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Divine Glow
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
Cleric Attack 5: Spiritual Weapon
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
Level 4: Implement Expertise (Holy Symbol)
ITEMS
Comrades’ Succor
Ritual Book
Gentle Repose
Hand crossbow
Dwarven Chainmail +1 x1
Amulet of Protection +1 x1
Magic Holy Symbol +1 x1
Potion of Healing
Medic’s Mace +1 x1
Belt of Sacrifice (heroic tier) x1
== End ==
Session #9.07 The Grimmerzhul Trading Post is taken, and later ransacked, Kaspard comes up smiling with a +2 Magical Holy Symbol-
She’s oh so very shiny.
Session #11.06 Kaspard advances to sixth level-
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 6
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 17, CHA 16
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 20 Fort: 17 Ref: 15 Will: 20
HP: 54 Surges: 9 Surge Value: 13
TRAINED SKILLS
Diplomacy +13, Heal +11, History +8, Religion +10
UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Athletics +4, Bluff +6, Dungeoneering +6, Endurance +5, Insight +10, Intimidate +6, Nature +6, Perception +6, Stealth +2, Streetwise +6, Thievery +2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Divine Glow
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
Cleric Attack 5: Spiritual Weapon
Cleric Utility 6: Spirit of Healing
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
Level 4: Implement Expertise (Holy Symbol)
Level 6: Improved Defenses
ITEMS
Comrades’ Succor
Ritual Book
Gentle Repose
Hand crossbow
Dwarven Chainmail +1 x1
Amulet of Protection +1 x1
Potion of Healing
Medic’s Mace +1 x1
Belt of Sacrifice (heroic tier) x1
Magic Holy Symbol +2
== End ==
Session #12.03 Murkelmor is defeated, the Duergar Paladin was wearing a magical Amulet- which Dirty grabs, the Dwarf has however no further use for his +1 Brooch of Shielding, Kaspard lays claim to the protective device-
Kaspard’s ready for action.
Session #14.02 Kaspard advances to seventh level-
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 7
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 17, CHA 16
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 20 Fort: 17 Ref: 15 Will: 20
HP: 59 Surges: 9 Surge Value: 14
TRAINED SKILLS
Diplomacy +13, Heal +11, History +8, Religion +10
UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Athletics +4, Bluff +6, Dungeoneering +6, Endurance +5, Insight +10, Intimidate +6, Nature +6, Perception +6, Stealth +2, Streetwise +6, Thievery +2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Divine Glow
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
Cleric Attack 5: Spiritual Weapon
Cleric Utility 6: Spirit of Healing
Cleric Attack 7: Searing Light
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
Level 4: Implement Expertise (Holy Symbol)
Level 6: Improved Defenses
ITEMS
Comrades’ Succor
Ritual Book
Gentle Repose
Hand crossbow
Dwarven Chainmail +1 x1
Magic Holy Symbol +1
Potion of Healing
Medic’s Mace +1 x1
Belt of Sacrifice (heroic tier) x1
Magic Holy Symbol +2 x1
Brooch of Shielding +1 x1
== End ==
Session #16.05 Kaspard advances to level eight-
== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 8
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 14, CON 15, DEX 11, INT 10, WIS 18, CHA 16
STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15
AC: 21 Fort: 18 Ref: 16 Will: 22
HP: 65 Surges: 9 Surge Value: 16
TRAINED SKILLS
Diplomacy +14, Heal +13, History +9, Religion +11
UNTRAINED SKILLS
Acrobatics +3, Arcana +4, Athletics +5, Bluff +7, Dungeoneering +8, Endurance +6, Insight +12, Intimidate +7, Nature +8, Perception +8, Stealth +3, Streetwise +7, Thievery +3
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Divine Glow
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
Cleric Attack 5: Spiritual Weapon
Cleric Utility 6: Spirit of Healing
Cleric Attack 7: Searing Light
FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
Level 4: Implement Expertise (Holy Symbol)
Level 6: Improved Defenses
Level 8: Devilbane
ITEMS
Comrades’ Succor
Ritual Book
Gentle Repose
Hand crossbow
Dwarven Chainmail +1 x1
Potion of Healing
Medic’s Mace +1 x1
Belt of Sacrifice (heroic tier) x1
Brooch of Shielding +1 x1
Magic Holy Symbol +2 x1
== End ==
Session #16.07 Kaspard’s holy symbol is upgraded to a +2 Dragonscale of Bahamut, it seems the Priestess is rising through the ranks of her order-
Kaspard is looking radiant.