The Points of Light Campaign (D&D 4e)
Skill Challenge- Close the Portal (03)
Level 3 Complexity 3
Description:
Close the Portal
Skill Challenge
Level 3 Complexity 3
XP 450
Setup: In this skill challenge, one or more adventurers attempt
to reverse the partially completed ritual in order to close
the Shadow Rift. This challenge takes place while the PCs
battle Kalarel and his undead servants.
To close the Shadow Rift, the PCs must unravel the
ceremony and perform specific procedures to reverse the
effects of the uncompleted ritual.
Complexity:
The PCs take turns
making skill checks, and together they must accumulate
a number of successful skill uses before they rack up too
many failures. This particular skill challenge requires
them to gain 8 successes before 3 failures.
Primary Skills:
A character contributes to the success
or failure of the skill challenge by using any of the following
skills and making a successful skill check against
the listed DC.
NOTE: Bahamut Dragon Statues
Any adventurer carrying one of the Bahamut Dragon Statues gains a +1 to all rolls part of this skill challenge.
Arcana (DC 18; free action):
Once per round on the character’s
turn, he or she can recall knowledge of magical
effects and rituals and determine the next step in reversing
the effects of Kalarel’s ritual.
This skill can be used to gain up to four successes in
this challenge. A failed check also causes the energy of the
ritual to attack the character who attempted the check: +7
vs. Will; 2d6 + 4 necrotic damage.
Heal (DC 16; minor
action):
Once per round on his or
her turn, the character can make a special Heal check.
If the check succeeds, the character can spend 1 healing
surge as a free action to channel positive life energy into
Kalarel’s ritual in order to help disrupt it. Doing so counts
as one success toward completing the skill challenge.
This skill can be used to gain up to two successes in the
challenge.
Religion (DC 18; free action):
Once per round on the
character’s turn, he or she can speak prayers or religious
incantations to weaken the power of Orcus in place to hold
open the Shadow Rift.
This skill can be used to gain up to four successes in
this challenge. A failed check also causes the energy of the
ritual to attack the character who attempted the check: +7
vs. Fortitude; 2d6 + 4 necrotic damage.
Secondary Skills:
A character contributes to the success
or failure of the skill challenge by using any of the following
skills and making a successful skill check against
the listed DC. Note secondary skills grant a +2 bonus to the next skill check roll, they do not count as successes or failures.
Endurance (DC 15; immediate interrupt- when an adjacent ally takes damage from a failed skill challenge check (Arcana or Religion)):
If the Endurance check succeeds,
the character making the check takes the damage
instead of the triggering ally.
Successful use of this skill does not count as a success
toward completion of the challenge.
Success:
If the adventurers gain 8 successes before
attaining 3 failures, they reverse the progress of the ritual
and permanently close the Shadow Rift.
Failure:
If the adventurers attain 3 failures before
gaining 8 successes, the magical energy of the Shadow Rift
stabilizes. Necrotic energy surges through Kalarel and the altar to strike all non-evil characters in the chamber. Each of these characters loses one
healing surge. A character with no healing surges remaining
takes damage equal to his or her healing surge value.