The Points of Light Campaign (D&D 4e)
Skill Challenge- Convincing Sir Keegan (04)
Level 4 Complexity 5
Description:
Convincing Sir Keegan
Skill Challenge
Level 4 Complexity 5
XP 875
Setup: The PCs can try to calm Keegan by telling him why they
are here—that is, to put an end to the death cult’s attempt
to re-open the rift to the Shadowfell.
Sir Keegan is stubborn in his belief that the PCs either
have selfish motives for being here or they are in league
with the death cult. In order to change his mind, the PCs
must converse with him and succeed at a skill challenge.
Complexity:
The PCs take turns
making skill checks, and together they must accumulate
a number of successful skill uses before they rack up too
many failures. This particular skill challenge requires
them to gain 12 successes before 3 failures.
Primary Skills:
A character contributes to the success
or failure of the skill challenge by using any of the following
skills and making a successful skill check against
the listed DC. When a player announces which skill she
intends to use on her turn, have Sir Keegan ask a question
related to that skill, and give the player a chance to reply
before making the skill check. Each time one of these
checks succeeds, Keegan becomes more convinced. Each
time a check fails, he becomes more skeptical.
If a player roleplays particularly well, feel free to apply
a +2 bonus to that player’s next skill check made as part of
this skill challenge.
Arcana (DC 14; standard action):
Sir Keegan says,
“Unnatural forces abound in this place. Are you equipped
to overcome them?” The character must impress Sir
Keegan with her knowledge of all things arcane.
Bluff (opposed by Sir Keegan’s Insight check; standard
action):
Sir Keegan can ask just about anything in this
instance, but the PC tries to win over the undead knight by lying to him (for example, pretending to be a follower of
Bahamut when that’s not actually the case).
Diplomacy (DC 12; standard action):
Sir Keegan says, “I
am sworn to defend this keep against interlopers. What
brings you here?” The character must convince Sir Keegan
that his intentions are noble.
Intimidate (DC 17; standard action):
Sir Keegan says, “You
wear a fearsome demeanor. Are you really as formidable
as you look?” The character must convince Sir Keegan that
she is a force to be reckoned with.
Religion (DC 10; standard action):
Sir Keegan asks, “What
god do you serve? Can I trust that you are true to that service?”
The character must convince Sir Keegan that she
has great faith in her chosen god. If the character serves
Bahamut, she gains a +2 bonus on the skill check.
Success:
If the PCs gain 12 successes before 3 failures,
Sir Keegan says, “You have earned my favor, heroes.” Refer
to Keegan’s Duty, below, and award PCs experience for
this encounter as if they’d defeated Sir Keegan in combat.
Failure:
If the PCs gain 3 failures before 12 successes,
Keegan says, “Your claims ring false! Defend yourselves!”
He resumes his attack and fights until he is destroyed or
the PCs are dead.