The Points of Light Campaign (D&D 4e)
Skill Challenge- Making Friends with Mr. Grumpy (06)
Level 6 Complexity 1
Description:
Making Friends with Mr. Grumpy
Skill Challenge
Level 6 Complexity 1
XP 250
Setup: The PCs can attempt to calm the dire boar and get it to
accept them as friends. Since the dire boar is a trained
creature, it is predisposed to be friendly to non-hostile
humans and dwarves. Unfortunately, the cruel treatment
it has received from the gnolls has frightened it and made
it both scared and angry.
Complexity:
The PCs must achieve four successes before they
attain two failures to convince the boar that they are not
its enemies.
Primary Skills:
A character contributes to the success
or failure of the skill challenge by using any of the following
skills and making a successful skill check against
the listed DC.
Nature (DC 22; standard action):
You use your understanding of animals
to calm and reassure the beast.
Heal (DC 17; standard action):
You try to ease the creature’s pain.
Only one success with this skill counts toward completing
the skill challenge.
Success:
Success in the skill challenge means that the boar fights
along with the PCs against the hyenas and gnolls. It follows
them as long as they feed it and don’t mistreat it, but it
obviously wants to leave this place and return to its rightful
owner. While the dire boar follows the PCs, it can be used
as a mount or a pack animal, but it won’t fight beyond this
battle unless it is specifically attacked by an enemy creature.
Failure:
Failure indicates that the dire boar attacks whoever is
nearest to it, friend and foe alike. It tries to escape from
the Well of Demons at the first opportunity.