The Points of Light Campaign (D&D 4e)
Skill Challenge- The Restless Dead (05)
Level 5 Complexity 5
Description:
The Restless Dead
Skill Challenge
Level 5 Complexity 5
XP 1000
Setup: This skill challenge comprises the PCs’ attempts to learn
information from the three spirits. As the characters enter
Location 5, the spirits greet them in Common and ask
what they seek in the Well of Demons.
For the non-player characters to provide assistance, the
PCs need to convince the spirits of their trustworthiness
and that their cause is just.
Complexity:
Twelve successes before six failures,
though the PCs gain some information even if they fail this
challenge (see below).
Primary Skills:
A character contributes to the success
or failure of the skill challenge by using any of the following
skills and making a successful skill check against
the listed DC.
Arcana or Dungeoneering (DC 22; standard action):
The characters can impress
Mendara with their knowledge of mystic lore and dungeon
environments. A PC succeeds with a DC 22 check using
either skill, and the PCs can gain any number of successes
this way.
Athletics (DC 22; standard
action):
As a cleric of Kord, Valdrog applauds feats of
strength or athletic prowess. A PC succeeds with a DC 22
Athletics check, but the PCs can gain no more than two
successes in this way.
Diplomacy (DC 26; standard action):
The PCs can use the Diplomacy skill to
convince the NPCs of their good intentions. However, the
spirits believe that actions speak louder than words, so a
DC 26 Diplomacy check is necessary to succeed. The PCs
can score any number of successes this way.
Secondary Skills:
Bluff (DC 26; standard action):
A character who has any ill intentions can use
Bluff in place of Diplomacy to attempt to convince the
spirits that his or her intentions are good.
Intimidate (DC NA; standard action):
The spirits cannot be intimidated, for they
are beyond harm. Using this skill results in an automatic
failure, and the PC making the Intimidate check takes a
–2 penalty to all other skill checks in this challenge.
Insight (DC 22; standard action):
During the conversation, Mendara makes
outrageous claims about the trio’s exploits. If a character
succeeds on a DC 22 Insight check, that PC realizes she is
lying. If the character questions her and attempts to learn
why she is lying, the PCs gain a success. Only one success
can be gained in this way.
Success:
If the PCs attain twelve successes, the
adventurers hail them as allies. The group provides all the
information below..
Failure:
If the PCs earn six failures, determine their
total number of successes up to that point. The spirits provide
information based on the PCs’ number of successes,
as shown below.