The Points of Light Campaign (D&D 4e)
Trap- Doom Sphere (05)
Hazard 5
Description:
Doom Sphere
Level 5 Hazard
Trap
XP 200
The doom sphere is made of black force energy and has
spikes of force protruding in every direction. It appears on
the north side of the inner track, the corridor surrounding
the central chamber, and begins moving.
Trap: The doom sphere is the size of a Large creature. Each round, it
moves clockwise, traveling in an endless circuit around the inner
track.
Initiative: +9
Speed: 12
Trigger
When the four items are placed in the runic circles, the trap rolls
initiative. The doom sphere double moves on its turn, moving
through squares occupied by creatures. It attacks every creature
whose space it enters.
Attack
Move Action - Melee
Target: Every creature whose space the doom sphere enters.
Attack: +8 vs. Ref
Hit: 3d6 + 5 damage, and the doom sphere makes a secondary attack against the same target.
Target: Every creature whose space the doom sphere enters.
Attack: +8 vs. Ref
Hit: 3d6 + 5 damage, and the doom sphere makes a secondary attack against the same target.
Secondary Attack
Attack: +8 vs. Fort
Hit: The target is knocked prone. If the doom sphere ends its movement in a creature’s space, that creature slides to the nearest unoccupied space.
Hit: The target is knocked prone. If the doom sphere ends its movement in a creature’s space, that creature slides to the nearest unoccupied space.