The Points of Light Campaign (D&D 4e)
Trap- Dragon Statue (03)
Blaster 3
Description:
Dragon Statue
Level 3 Blaster
Trap
XP 150
Magical energy spews from the mouths of these dragon statues.
Trap: Each round on its initiative, a dragon statue unleashes a
ball of force that pushes creatures away from it.
Perception
♦ DC 12: The character sees arcane symbols carved into the
dragon statue.
Arcana
♦ DC 17: The character realizes that the arcane symbols on
the dragon statues allow it to breathe balls of force..
Initiative: +3
Trigger
When a creature moves within 7 squares of either dragon
statue, the statue rolls initiative.
Attack
Standard Action - Ranged 12
Target: One creature
Attack: +6 vs. Ref
Hit: 2d6 + 6 damage, and target is pushed 3 squares.
Target: One creature
Attack: +6 vs. Ref
Hit: 2d6 + 6 damage, and target is pushed 3 squares.
Countermeasures
♦ A character can make a DC 15 Athletics check to climb
onto a dragon statue. A statue cannot attack a character
that has climbed onto it.
♦ A statue stops attacking if it reduced to 0 hit points. Each
statue has the following statistics: AC 15, Fortitude 10,
Reflex 5, hp 40, resist 5 to all damage.
♦ A character adjacent to the statue can disable its trap by
disfiguring or altering some of the arcane symbols carved
into the statue. Disabling a dragon statue requires a DC 17 Arcana or Thievery check.