Trap- Dragon Statue (03)

Blaster 3



Dragon Statue
Level 3 Blaster

XP 150
Magical energy spews from the mouths of these dragon statues.
Trap: Each round on its initiative, a dragon statue unleashes a ball of force that pushes creatures away from it.
♦ DC 12: The character sees arcane symbols carved into the dragon statue.
♦ DC 17: The character realizes that the arcane symbols on the dragon statues allow it to breathe balls of force..
Initiative: +3
When a creature moves within 7 squares of either dragon statue, the statue rolls initiative.
Standard Action - Ranged 12
Target: One creature
Attack: +6 vs. Ref
Hit: 2d6 + 6 damage, and target is pushed 3 squares.
♦ A character can make a DC 15 Athletics check to climb onto a dragon statue. A statue cannot attack a character that has climbed onto it.
♦ A statue stops attacking if it reduced to 0 hit points. Each statue has the following statistics: AC 15, Fortitude 10, Reflex 5, hp 40, resist 5 to all damage.
♦ A character adjacent to the statue can disable its trap by disfiguring or altering some of the arcane symbols carved into the statue. Disabling a dragon statue requires a DC 17 Arcana or Thievery check.

Trap- Dragon Statue (03)

The Points of Light Campaign (D&D 4e) goonalan