The Points of Light Campaign (D&D 4e)
Trap- Giant Warrior Statue (04)
Blaster 4
Description:
Giant Warrior Statue
Level 4 Blaster
Trap
XP 175
This 20-foot-tall, articulated sword-wielding statue swings its
weapon in a deadly arc.
Trap: Each round on its initiative, the statue swings its sword,
attacking all non-Evil creatures in a close burst 4. (For
purposes of counting squares, the statue occupies the 2 x 2
area in the middle of the dais.)
Perception
♦ DC 12: The character realizes that the statue is articulated.
♦ DC 18: The character notices a well-hidden access panel on
the statue’s dais.
Initiative: +7
Trigger
When a creature moves within 4 squares of the giant
warrior statue or when another trap in the room activates,
the statue rolls initiative.
Attack
Standard Action - Close burst 4
Target: All non-Evil creatures in the burst
Attack: +9 vs. AC
Hit: 2d8 + 6 damage, and target is pushed 3 squares and knocked prone.
Target: All non-Evil creatures in the burst
Attack: +9 vs. AC
Hit: 2d8 + 6 damage, and target is pushed 3 squares and knocked prone.
Countermeasures
♦ A character can make a DC 15 Athletics check to climb
onto the statue. The statue cannot attack a character that
has climbed onto it.
♦ The statue stops attacking if it reduced to 0 hit points. The
statue has the following statistics: AC 12, Fortitude 10,
Reflex 5, hp 50, resist 5 to all damage.
♦ A character adjacent to the statue can access a secret panel
to disable the trap (DC 15 to open). Disabling the trap requires a DC 20 Thievery check.