The Points of Light Campaign (D&D 4e)
Trap- Grasping Dead (03)
Obstacle 3
Description:
Grasping Dead
Level 3 Obstacle
Trap
XP 150
When the Proving Grounds awaken, several of
the skeletons animate and attack.
Trap: Every square in this chamber marked with an “S” has a skeleton
in it, ready to grasp at creatures passing by.
Perception
♦ DC 18: The skeletons littering the floor seem to stir slightly as you
approach.
Initiative: NA
Trigger
When a creature enters or begins its turn in any square adjacent to a
marked skeleton, the trap attacks.
Attack
Opportunity Action - Melee
Target: One creature
Attack: +6 vs. Ref
Hit: 2d8 + 2 damage, and target is grabbed until escape (DC 15).
Target: One creature
Attack: +6 vs. Ref
Hit: 2d8 + 2 damage, and target is grabbed until escape (DC 15).
Countermeasures
♦ Attacking the skeleton in a square can weaken all of them. Each
skeleton has AC 16 and resist 9 to all damage. A hit that deals at
least 1 point of damage causes the skeletons to take a –1 penalty
to attack rolls. This penalty is cumulative.
♦ If the skeleton in a square is hit by an attack that has the radiant
keyword, its next attack automatically misses.
♦ A DC 24 Religion check (standard action) allows a character
to perform a brief rite that puts the restless dead at ease.
Each success provides a –1 penalty to the trap’s attack rolls
(cumulative). Four successes neutralizes the trap, as long as they
are attained before two failures. With a failure, all skeletons make
an immediate close burst 1 attack (using the attack and damage
listed above).