The Points of Light Campaign (D&D 4e)
Trap- Minotaur Bloodtaker Statue (06)
Blaster 6
Description:
Minotaur Bloodtaker Statue
Level 6 Blaster
Trap
XP 250
On opposite sides of the room, large bronze statues of
snarling minotaurs face each other. Each minotaur statue holds
a long barbed whip, as if about to strike.
Trap: When the adventurers enter the pool of blood or first set
foot on the stone walkway that divides the chamber, the
two statues animate and attack, using their long, barbed
scourges to force PCs into the blood pool. The blood is
poisonous to creatures that are not demons (see “Features
of the Area” for details). The carnage demons become frenzied
at the sight of blood-drenched targets.
The large statues do not leave the space they begin
in. Instead, they rotate at the torso and use their arms to
make sweeping attacks with their barbed whips. They
attack every creature within range each round.
Perception
♦ DC 18: The character spots bloodstains on the statues’ scourges.
♦ DC 22: The character notices that the statues are built to move
their arms and torsos.
Initiative: +7
Trigger
When a character fi rst enters either pool of blood or fi rst steps
upon the stone walkway that divides the chamber, the traps roll
initiative.
Attack
Standard Action - Close burst 7
Target: All creatures in the burst
Attack: +11 vs. AC
Hit: 2d8 + 3 damage, and target is slides 1 square and is knocked prone.
Target: All creatures in the burst
Attack: +11 vs. AC
Hit: 2d8 + 3 damage, and target is slides 1 square and is knocked prone.
Countermeasures
♦ A character adjacent to a statue can disable it with four DC 20
Thievery checks before attaining two failures. A statue makes an
immediate attack when a failure is attained.
♦ The statues have AC 18, Fortitude 19, Refl ex 16, and Will 18. Each
has 68 hp. If a statue is reduced to 0 hp, it is destroyed. The magic
of the area restores a destroyed statue in 24 hours.