The Points of Light Campaign (D&D 4e)
Trap- Mirror of Trapping (05)
Obstacle 5
Description:
Mirror of Trapping
Level 5 Obstacle
Trap
XP 200
On each character’s turn, before he or she
takes any actions, locate the nearest pillar within 5
squares and have one mirror on that pillar attack the
character.
A character can close his or her eyes to avoid the attack.
The character is considered blinded while doing so.
Trap: A set of mirrors hangs on each of the room’s square pillars.
The mirrors are reactive; when a character looks into one,
its effect activates.
Initiative: NA (see above)
Trigger
The mirrors have a shared trigger (see “The Mirrors”).
Attack
Free Action - Ranged 5
Target: One creature
Attack: +8 vs. Ref
Hit: The target teleports to the Oubliette of the Empty Mind.
Target: One creature
Attack: +8 vs. Ref
Hit: The target teleports to the Oubliette of the Empty Mind.
Countermeasures
♦ The mirror automatically misses a blinded or an undead target.
♦ A curtain or other obstruction on a mirror blocks its attacks.
♦ A character can attack a mirror (AC 5, Fortitude 10, Refl ex 5; hp
20), provoking an opportunity attack from it. This attack can hit
a character even if he or she is blinded or undead. Destroying a
mirror disables the other mirrors on the same pillar.