Trap- Roaring Terror (03)

Obstacle 3

Description:

Trap_Roaring_Terror__T_.png

Roaring Terror
Level 3 Obstacle

Trap
XP 150
When the Proving Grounds activate, this place becomes infused with divine energy that causes a horrifying roar to emit from two idols behind the altar. The idols are representations of the dread Baphomet.
Trap: The Roaring Terror attacks any creature that approaches within 5 squares of it.
Initiative: +3
Trigger
When the four items are placed in the runic circles, the trap rolls ini tia tive. It attacks any creature that approaches within 5 squares of it.
Attack (Fear)
Immediate Reaction - Ranged 5
Target: One creature
Attack: +6 vs. Will
Hit: The target uses any remaining actions on its turn to run toward the western door, exit into the inner track, and turn south.
Countermeasures
♦ A creature adjacent to the altar can disable the trap with a DC 20 Religion check, performing a brief rite as a standard action.
♦ The idols can be destroyed by attacking them (AC 5, Fortitude 10, Reflex 5; hp 40).

Trap- Roaring Terror (03)

The Points of Light Campaign (D&D 4e) goonalan