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The_Points_of_Light_Campaign.png

Adventure #1 WOTC H1 Keep on the Shadowfell (Level 1)
Session #0.01

Character_Creation.png

I think these guys started out as a bunch of pre-gens that were available from WOTC, in all honesty I can’t remember, no doubt one or two of the players swapped out a few powers et al, and so here follows the rag-tag bunch for your enjoyment.

Spoiler Alert- if you go looking at the PCs in the Characters section then the likelihood is your going to bump into info about some or all of these guys at higher levels, unless you’re upto date with the action. Feel free to go to the Characters section and check out the various monsters et al, but resist the temptation to spy on the PCs. Be assured that all the new stuff that happens to the PCs will also be reported right here in the Wiki.

And so on we go-

Dragonborn_Paladin_Bahamut_McGyver_1.00__LP1_.png

McGyver- Male Paladin of Bahamut Level 1- Played by James.

McGyver is an agent of the temple of Bahamut, latterly he has been at work in Fallcrest, he’s a holy investigator of sorts. Along with his compatriot Kaspard Du Nord he has been tasked to look into rumours of cult activity in or around Winterhaven, and to locate the previous agent sent to investigate this matter- Douvern Staul.

== Created Using Wizards of the Coast D&D Character Builder ==
McGyver, level 1
Dragonborn, Paladin
Build: Avenging Paladin
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Guardian

FINAL ABILITY SCORES
STR 18, CON 12, DEX 10, INT 11, WIS 13, CHA 16

STARTING ABILITY SCORES
STR 16, CON 12, DEX 10, INT 11, WIS 13, CHA 14

AC: 20 Fort: 15 Ref: 13 Will: 14
HP: 33 Surges: 11 Surge Value: 9

TRAINED SKILLS
Endurance +2, Heal +6, Intimidate +10, Religion +5

UNTRAINED SKILLS
Acrobatics –4, Arcana +0, Athletics +0, Bluff +3, Diplomacy +3, Dungeoneering +1, History +2, Insight +1, Nature +1, Perception +1, Stealth –4, Streetwise +3, Thievery –4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian’s Counter
Dragonborn Racial Power: Dragon Breath
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Holy Strike
Paladin Attack 1: Valiant Strike
Paladin Attack 1: Radiant Smite
Paladin Attack 1: Paladin’s Judgment

FEATS
Level 1: Heavy Blade Expertise

ITEMS
Adventurer’s Kit
Plate Armor x1
Longsword x1
Heavy Shield x1
Javelin
== End ==

Dwarf_Fighter_Dirty_Biskit_1.00__LP1_.png

Dirty Biskit- Male Dwarf Fighter Level 1- Played by Dave.

Dirty is a ‘no job too small, or too nasty’ style mercenary. He has a reputation for violence and bigotry- greenskins mostly, but he’s an equal opportunities racist- he hates everyone and everything. He is however also known for seeing things through, and not backing down when the going gets tough.

== Created Using Wizards of the Coast D&D Character Builder ==
Dirty Biskit, level 1
Dwarf, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Mercenary

FINAL ABILITY SCORES
STR 16, CON 16, DEX 13, INT 10, WIS 14, CHA 12

STARTING ABILITY SCORES
STR 14, CON 14, DEX 13, INT 10, WIS 14, CHA 12

AC: 17 Fort: 15 Ref: 11 Will: 12
HP: 31 Surges: 12 Surge Value: 7

TRAINED SKILLS
Athletics +8, Endurance +10, Heal +7

UNTRAINED SKILLS
Acrobatics +1, Arcana +0, Bluff +1, Diplomacy +1, Dungeoneering +4, History +0, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +0, Stealth +1, Streetwise +1, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Dwarf Racial Power: Dwarven Resilience
Fighter Attack: Combat Challenge
Fighter Attack 1: Cleave
Fighter Attack 1: Reaping Strike
Fighter Attack 1: Spinning Sweep
Fighter Attack 1: Brute Strike

FEATS
Level 1: Weapon Expertise (Hammer)

ITEMS
Scale Armor x1
Adventurer’s Kit
Throwing hammer
Maul x1
== End ==

Half-Elf_Cleric_Bahamut_Kaspard_Du_Nord_1.00__LP1_.png

Kaspard Du Nour- Female Half-Elf Cleric of Bahamut Level 1- Played by Becky.

Kaspard Du Nord is an active agent of the temple of Bahamut, she too has been employed recently in Fallcrest, she’s also a holy investigator. Along with her compatriot McGyver she has been tasked to look into rumours of cult activity in or around Winterhaven, and to locate the previous agent sent to investigate this matter- Douvern Staul.

== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 1
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest

FINAL ABILITY SCORES
STR 14, CON 14, DEX 11, INT 10, WIS 16, CHA 15

STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15

AC: 16 Fort: 12 Ref: 10 Will: 15
HP: 28 Surges: 9 Surge Value: 7

TRAINED SKILLS
Diplomacy +9, Heal +8, History +5, Religion +5

UNTRAINED SKILLS
Acrobatics –1, Arcana +0, Athletics +1, Bluff +2, Dungeoneering +3, Endurance +1, Insight +5, Intimidate +2, Nature +3, Perception +3, Stealth –1, Streetwise +2, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Healing Strike
Cleric Attack 1: Beacon of Hope

FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets

ITEMS
Adventurer’s Kit
Ritual Book
Chainmail x1
Holy Symbol x1
Mace x1
Crossbow
Crossbow Bolt
== End ==

Halfling_Rogue_Winstanley_Portico_1.00__LP1_.png

Winstanley Portico- Male Halfling Rogue Level 1- Played by Paul.

Winstanley is a fully paid-up member of the Shadowmen, the thieves’ guild in Fallcrest. At present he is on assignment, or at least he was; he could, and perhaps should, have claimed the 100gp reward for locating Grey Morlock. The errant mage had just hired on with an adventuring party- which were just about to leave Winterhaven, when Winstanley caught up with him. However things took a turn for the strange when the Halfling decided instead to take up the opportunity and try his hand at adventuring. The guild are not going to be happy.

== Created Using Wizards of the Coast D&D Character Builder ==
Winstanley Portico, level 1
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Artful Dodger
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Guttersnipe

FINAL ABILITY SCORES
STR 12, CON 14, DEX 18, INT 11, WIS 10, CHA 15

STARTING ABILITY SCORES
STR 12, CON 14, DEX 16, INT 11, WIS 10, CHA 13

AC: 16 Fort: 12 Ref: 16 Will: 12
HP: 30 Surges: 8 Surge Value: 7

TRAINED SKILLS
Acrobatics +11, Bluff +7, Perception +5, Stealth +9, Streetwise +7, Thievery +11

UNTRAINED SKILLS
Arcana +0, Athletics +1, Diplomacy +2, Dungeoneering +0, Endurance +2, Heal +0, History +0, Insight +0, Intimidate +2, Nature +0, Religion +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guttersnipe Attack: Running Slash
Halfling Racial Power: Second Chance
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Positioning Strike
Rogue Attack 1: Trick Strike

FEATS
Level 1: Backstabber

ITEMS
Adventurer’s Kit
Leather Armor x1
Dagger x2
== End ==

Human_Wizard_Grey_Morlock_1.00__LP1_.png

Grey Morlock- Male Human Wizard Level 1- Played by Iain.

Grey was apprenticed to Nimozaran the Green, the self-styled Archmage of Fallcrest, he left Nimozaran’s employ under a cloud- Grey, it is said, was a little too keen to improve his spell repertoire. Fallcrest is not safe for the mage- there are people looking for him- nasty people. Grey, during his studies, discovered clues to an ancient portal located in the lowest level of a long abandoned keep, a relic of the Nerath empire, the ruin he discovered is situated somewhere near the town of Winterhaven. The Wizard for some unknown reason feels that this new found knowledge is somehow important, in order to scratch the itch- and in the process get out of Fallcrest, he hired on with an adventuring band.

== Created Using Wizards of the Coast D&D Character Builder ==
Grey Morlock, level 1
Human, Wizard (Arcanist)
Build: War Wizard
Arcane Implement Mastery Option: Wand of Accuracy
Human Power Selection Option: Heroic Effort
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Blackstaff Apprentice

FINAL ABILITY SCORES
STR 11, CON 13, DEX 14, INT 18, WIS 12, CHA 10

STARTING ABILITY SCORES
STR 11, CON 13, DEX 14, INT 16, WIS 12, CHA 10

AC: 14 Fort: 12 Ref: 15 Will: 14
HP: 28 Surges: 7 Surge Value: 7

TRAINED SKILLS
Arcana +9, Dungeoneering +6, History +9, Insight +6, Religion +9

UNTRAINED SKILLS
Acrobatics +2, Athletics +0, Bluff +0, Diplomacy +0, Endurance +1, Heal +1, Intimidate +0, Nature +1, Perception +1, Stealth +2, Streetwise +0, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Disrupt Undead
Wizard Utility: Suggestion
Wizard Attack 1: Magic Missile
Wizard Attack 1: Sleep
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Ray of Frost
Wizard Attack 1: Burning Hands
Wizard Attack 1: Acid Arrow

FEATS
Level 1: Improved Initiative
Level 1: Ritual Caster
Level 1: Action Surge

ITEMS
Adventurer’s Kit
Spellbook
Cloth Armor (Basic Clothing) x1
Staff Implement x1
== End ==

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The Points of Light Campaign (D&D 4e) goonalan