1105

Points_of_Light_5.02__Adventure_02_Thunderspire_Labyrinth_.png

Adventure #2 WOTC H2 Thunderspire Labyrinth (Level 4)
Session #11.05

Reinforcements.png


Moonday, 24th of Fireseek, 2000.

While it’s a fun idea- blaming Thain Cardanas for the Grimmerzhul invasion, I do however want the guys to pay the price for running back into the Labyrinth with their tails between their legs. Actually, there’s another reason for their retreat- but this will become apparent in the next section.

Regardless I decide to make the guys hide their tracks and remain hidden within the Labyrinth- I figure the Duergar (or their hirelings), or what’s left of them, are out hunting for the adventurers. The players figure some of this out for themselves, they decide to head back to the mud-filled passages in which they fought the Kruthik. They figure they know the way, it was the last encounter they had in the Labyrinth. So we play out a very simple Skill Challenge, I’m calling it a Skill Challenge, but the reality is there’s little difference (apart from the calibration) between this process and the way we used to play 3e- roll me some checks is the long and the tall of it.

The guys hunker down, after preparing their nest, and then set up watch- and position Grey’s Alarm ritual- five skill checks later, and except for some noises in the passages nearby that go uninvestigated the night passes with disturbance.


Godsday, 25th of Fireseek, 2000.

In the meantime I decide to reinforce the Duergar that are left, not more Duergar instead the creatures from the next Random Encounter on the module list, ‘The Dark Cultists’-
Human Berserker x3
Spined Devil x2
Tiefling Heretic x1

The back story is the Tieflings are the go-betweens for the Duergar and the Bloodreavers, and for several other factions that will only come to light later on in the adventure. The Tiefling’s arrival in Grimmerzhul is fortuitous, for the Duergar- perhaps not for the Tiefling; the group are co-opted into the fortresses defence.

Back at Grimmerzhul the Duergar decide to only defend the main part of the fortress- their new conscripts are distributed throughout the remaining encounters, as you’ll see.

The guys obviously know nothing about any of this, although they seem to be winning the war quite convincingly so I doubt a few extra bad guys are going to make a world of difference. Particularly as…

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1105

The Points of Light Campaign (D&D 4e) goonalan