1605

Points_of_Light_8.00__Adventure_02_Thunderspire_Labyrinth_.png

Adventure #2 WOTC H2 Thunderspire Labyrinth (Level 4)
Session #16.05

Rise_and_Shine-_Level_8.png


Godsday, 4th of Readying, 2000.

The guys return to the Hall to rest and recuperate, but first up- Phrenic is rewarded by Orontor, the Ordinator Arcanis- actually the last Mage of Saruun left alive. The relieved Wizard hands over a +2 Adamantine Longsword to the Tiefling, the leader of the adventurers, as reward for the groups heroic efforts.

Tiefling_Warlord_Phrenic_8.07-_Adamantine_Longsword__LP3_.png

Phrenic looks even more deadly.


Waterday, 5th of Readying, 2000.

The guys take the rest of the day off, they take things easy for a short while- they rise the next day feeling even more experienced, they’re level 8 now…

Dwarf_Fighter_Dirty_Biskit_7.07-_Bracers_Mighty_Striking___Gauntlets_of_Blood__LP3_.png

Dirty Biskit- Male Dwarf Fighter Level 8- Played by Dave.

== Created Using Wizards of the Coast D&D Character Builder ==
Dirty Biskit, level 8
Dwarf, Fighter (Weaponmaster)
Build: Great Weapon Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Two-handed Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Mercenary

FINAL ABILITY SCORES
STR 18, CON 18, DEX 13, INT 10, WIS 14, CHA 12

STARTING ABILITY SCORES
STR 14, CON 14, DEX 13, INT 10, WIS 14, CHA 12

AC: 23 Fort: 22 Ref: 17 Will: 18
HP: 80 Surges: 13 Surge Value: 20

TRAINED SKILLS
Athletics +11, Endurance +13, Heal +11

UNTRAINED SKILLS
Acrobatics +3, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +8, History +4, Insight +6, Intimidate +7, Nature +6, Perception +6, Religion +4, Stealth +3, Streetwise +7, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Mercenary Attack: Takedown Strike
Dwarf Racial Power: Dwarven Resilience
Fighter Attack: Combat Challenge
Fighter Attack 1: Cleave
Fighter Attack 1: Reaping Strike
Fighter Attack 1: Spinning Sweep
Fighter Attack 1: Brute Strike
Fighter Utility 2: Unstoppable
Fighter Attack 3: Crushing Blow
Fighter Attack 5: Cometfall Charge
Fighter Utility 6: Unbreakable
Fighter Attack 7: Come and Get It

FEATS
Level 1: Weapon Expertise (Hammer)
Level 2: Dwarven Weapon Training
Level 4: Toughness
Level 6: Hewing Charge
Level 8: Armor Proficiency: Plate

ITEMS
Throwing hammer
Vicious Maul +1
Horned Helm (heroic tier) x1
Potion of Healing
Flaming Maul +2 x1
Amulet of Health +2 x1
Black Iron Scale Armor +1 x1
Bracers of Mighty Striking (heroic tier) x1
Gauntlets of Blood (heroic tier) x1
== End ==

Human_Wizard_Grey_Morlock_7.07-_Magic_Staff__LP3_.png

Grey Morlock- Male Human Wizard Level 8- Played by Iain.

== Created Using Wizards of the Coast D&D Character Builder ==
Grey Morlock, level 8
Human, Wizard (Arcanist)
Build: War Wizard
Arcane Implement Mastery Option: Wand of Accuracy
Human Power Selection Option: Heroic Effort
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Blackstaff Apprentice

FINAL ABILITY SCORES
STR 11, CON 14, DEX 15, INT 20, WIS 12, CHA 10

STARTING ABILITY SCORES
STR 11, CON 13, DEX 14, INT 16, WIS 12, CHA 10

AC: 20 Fort: 20 Ref: 23 Will: 21
HP: 58 Surges: 8 Surge Value: 14

TRAINED SKILLS
Arcana +14, Dungeoneering +10, History +14, Insight +10, Religion +14

UNTRAINED SKILLS
Acrobatics +6, Athletics +4, Bluff +4, Diplomacy +4, Endurance +6, Heal +5, Intimidate +4, Nature +5, Perception +6, Stealth +6, Streetwise +4, Thievery +6

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Wizard Utility: Chameleon’s Mask
Wizard Utility: Water Stride
Wizard Utility: Mage Hand
Human Racial Power: Heroic Effort
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Disrupt Undead
Wizard Utility: Suggestion
Wizard Attack 1: Magic Missile
Wizard Attack 1: Flaming Sphere
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Ray of Frost
Wizard Attack 1: Burning Hands
Wizard Attack 1: Arcane Whirlwind
Wizard Utility 2: Shield
Wizard Utility 2: Expeditious Retreat
Wizard Attack 3: Fire Shroud
Wizard Attack 3: Icy Rays
Wizard Attack 5: Grasp of the Grave
Wizard Attack 5: Fireball
Wizard Utility 6: Wizard’s Escape
Wizard Utility 6: Fire Shield
Wizard Attack 7: Repelling Sphere

FEATS
Level 1: Improved Initiative
Level 1: Ritual Caster
Level 1: Action Surge
Level 2: Human Perseverance
Level 4: Destructive Wizardry
Level 6: Implement Expertise (Wand)
Level 8: Improved Defenses

ITEMS
Spellbook
Comprehend Language
Comrades’ Succor
Tenser’s Floating Disk
Robe of Eyes Cloth Armor (Basic Clothing) +1 x1
Magic Circle
Object Reading
Wand of Icy Rays +2 x1
Shadowfell Gloves (heroic tier) x1
Magic Quarterstaff +2 x1
Deep-Pocket Cloak +2 x1
== End ==

Half-Elf_Cleric_Bahamut_Kaspard_Du_Nord_6.07-_Brooch_of_Shielding__LP3_.png

Kaspard Du Nour- Female Half-Elf Cleric of Bahamut Level 8- Played by Becky.

== Created Using Wizards of the Coast D&D Character Builder ==
Kaspard Du Nour, level 8
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer’s Lore
Half-Elf Power Selection Option: Knack for Success
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest

FINAL ABILITY SCORES
STR 14, CON 15, DEX 11, INT 10, WIS 18, CHA 16

STARTING ABILITY SCORES
STR 14, CON 12, DEX 11, INT 10, WIS 14, CHA 15

AC: 21 Fort: 18 Ref: 16 Will: 22
HP: 65 Surges: 9 Surge Value: 16

TRAINED SKILLS
Diplomacy +14, Heal +13, History +9, Religion +11

UNTRAINED SKILLS
Acrobatics +3, Arcana +4, Athletics +5, Bluff +7, Dungeoneering +8, Endurance +6, Insight +12, Intimidate +7, Nature +8, Perception +8, Stealth +3, Streetwise +7, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Armor of Bahamut
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Divine Glow
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Cure Light Wounds
Cleric Attack 3: Daunting Light
Cleric Attack 5: Spiritual Weapon
Cleric Utility 6: Spirit of Healing
Cleric Attack 7: Searing Light

FEATS
Level 1: Ritual Caster
Level 1: Acolyte of Divine Secrets
Level 2: Armor of Bahamut
Level 4: Implement Expertise (Holy Symbol)
Level 6: Improved Defenses
Level 8: Devilbane

ITEMS
Comrades’ Succor
Ritual Book
Gentle Repose
Hand crossbow
Dwarven Chainmail +1 x1
Potion of Healing
Medic’s Mace +1 x1
Belt of Sacrifice (heroic tier) x1
Brooch of Shielding +1 x1
Magic Holy Symbol +2 x1
== End ==

Tiefling_Warlord_Phrenic_8.07-_Adamantine_Longsword__LP3_.png

Phrenic- Male Tiefling Warlord Level 8- Played by James.

== Created Using Wizards of the Coast D&D Character Builder ==
Phrenic, level 8
Tiefling, Warlord (Marshal)
Build: Tactical Warlord
Harper Pin Option: Tymora’s Luck
Harper Pin Option: Lliira’s Grace
Warlord Option: Combat Leader
Commanding Presence Option: Tactical Presence
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Harper Agent

FINAL ABILITY SCORES
STR 18, CON 12, DEX 10, INT 20, WIS 10, CHA 12

STARTING ABILITY SCORES
STR 16, CON 12, DEX 10, INT 16, WIS 10, CHA 10

AC: 25 Fort: 21 Ref: 22 Will: 18
HP: 72 Surges: 8 Surge Value: 18

TRAINED SKILLS
Arcana +14, Athletics +12, Diplomacy +10, Heal +9, History +14

UNTRAINED SKILLS
Acrobatics +3, Bluff +7, Dungeoneering +4, Endurance +4, Insight +4, Intimidate +5, Nature +4, Perception +4, Religion +9, Stealth +5, Streetwise +5, Thievery +3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Tiefling Racial Power: Infernal Wrath
Warlord Feature: Inspiring Word
Warlord Attack 1: Viper’s Strike
Warlord Attack 1: Commander’s Strike
Warlord Attack 1: Leaf on the Wind
Warlord Attack 1: Lead the Attack
Wizard Attack 1: Cloud of Daggers
Warlord Utility 2: Aid the Injured
Warlord Attack 3: Steel Monsoon
Warlord Attack 5: Directed Combat
Warlord Utility 6: Reorient the Axis
Warlord Attack 7: Sunder Armor

FEATS
Level 1: Tactical Assault
Level 2: Arcane Initiate
Level 4: Toughness
Level 6: Weapon Focus (Heavy Blade)
Level 8: Improved Defenses

ITEMS
Potion of Healing
Harper Pin
Javelin
Amulet of Health +1 x1
Magic Wand +1
Adamantine Longsword +2 x1
Hide Armor of Exploits +1 x1
Shield of Protection Light Shield (heroic tier) x1
Dwarven Greaves x1
== End ==

Halfling_Rogue_Winstanley_Portico_4.04__LP1_.png

Winstanley Portico- Male Halfling Rogue Level 8- Played by Paul.

== Created Using Wizards of the Coast D&D Character Builder ==
Winstanley Portico, level 8
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Artful Dodger
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Guttersnipe

FINAL ABILITY SCORES
STR 12, CON 14, DEX 20, INT 12, WIS 10, CHA 16

STARTING ABILITY SCORES
STR 12, CON 14, DEX 16, INT 11, WIS 10, CHA 13

AC: 22 Fort: 18 Ref: 23 Will: 19
HP: 67 Surges: 8 Surge Value: 16

TRAINED SKILLS
Acrobatics +16, Bluff +12, Perception +9, Stealth +16, Streetwise +12, Thievery +16

UNTRAINED SKILLS
Arcana +5, Athletics +5, Diplomacy +7, Dungeoneering +4, Endurance +6, Heal +4, History +5, Insight +4, Intimidate +7, Nature +4, Religion +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guttersnipe Attack: Running Slash
Halfling Racial Power: Second Chance
Rogue Attack 1: Clever Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Positioning Strike
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Tumble
Rogue Attack 3: Bait and Switch
Rogue Attack 5: Downward Spiral
Rogue Utility 6: Perfect Feint
Rogue Attack 7: Cloud of Steel

FEATS
Level 1: Backstabber
Level 2: Halfling Agility
Level 4: Improved Initiative
Level 6: Weapon Expertise (Light blade)
Level 8: Distant Advantage

ITEMS
Potion of Healing
Dagger
Magic Dagger +2 x1
Bloodcut Leather Armor +1 x1
Gauntlets of Blood (heroic tier) x1
Elven Cloak +2 x1
Bag of Holding
== End ==

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1605

The Points of Light Campaign (D&D 4e) goonalan