The Points of Light Campaign (D&D 4e)
Adventure #2 WOTC H2 Thunderspire Labyrinth (Level 4)
Freeday, 21st of Fireseek, 2000.
The PCs rise and shine the next day and are greeted with messages of congratulations, and gifts- or at least offers of reduced prices from the various merchant establishments that inhabit the Hall.
Soon after the guys meet again with the same group of concerned citizens as last time, at the secret meeting at the Inn- the citizens are overjoyed with their new found freedom, but… There’s always a but isn’t there. The but being that in order to preserve their freedom the guys need to finish what they have started.
The Seven Pillared Hall is vulnerable, particularly with the Mages of Saruun still missing, the citizens are concerned that should the adventurers depart it will leave them at the mercy of the grey Dwarves- the heroes must find the Grimmerzhul fortress and destroy the Duergar menace.
No worries, Dirty is on it, he’s not leaving until the Duergar are vanquished, actually he doesn’t use the word ‘vanquished’- the actual phrase was ‘all <expletive> dead.’ There’s no argument to be had as it works out, the other guys are similarly inclined- next stop fortress Grimmerzhul, to finally rescue the enslaved citizens of the Nentir Valley.
Which leads us nicely to…